Each pattern can be individually selected from the drop-down menu.Įither select or deselect all avatars/objects You can export clothing, avatars or trims as an USD file If USD Layer window is not visible in the workspace, it will appear in a new window as a pop-up. The USD file is successfully imported into the software as you set.Ī list of layers for the imported file can be found on the USD Layer window. When an object is placed below the ground, toggle on Align Bottom to Ground check-box to place the object imported above ground. Set the unit for the X,Y,Z position above. When importing an object as Secens & Props, the object will pass through the clothing while Simulation is on, as the Scenes & Props type do not have Collision. Toggle on the Scale icon on the gizmo to scale the size of an object. Select an trim object and toggle on the Glue icon on the gizmo to attach the object to clothing. Set the collide option for a Trim type on the Property Editor by toggling on the Collision check-box. The object will pass through the clothing while Simulation is on, as the Trim type cannot collide with clothing. Objects imported as an Avatar type can be muti-selected. You can import an USD file as an avatar, a trim, or a scene/prop type.ĭrag & drop an USD file on to the softwareĪll existing objects will be removed, leaving the imported file only.Īdd an object, keeping the existing objects.Ī Fitting Suit is automatically created in the import process. You can also import USD files created in other 3D software packages into Marvelous Designer. You can export clothing, avatars, and accessories with meshes and materials from Marvelous Designer as USD files. With USD, a graphics standard file format, you can increase collaboration productivity with a variety of 3D software
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